Every Skill Level adds +5% Maximum Life, and 20 seconds to the duration of Werewolf form.īattle Cry * is an Area Of Effect (AOE) Skill used to reduce the Defense and Damage of your foes.īlade Mastery * increases your Damage, Attack Rating, and Chance to Critical Hit with Maces and Staves (not indicated). Werewolf * transforms the Barbarian into a Werewolf! It grants Increased Attack Speed, Attack Rating, Life and Stamina while active. The jump distance scales with Skill Level. It also causes a radial Knockback effect to stun monsters. Eventually the danger versus the payoff becomes rather slim, which in turn is why almost all druids instead focus on one of the other two spririts: Oak Sage or Heart of Wolverine.Leap * allows you to jump over and through objects, allowing you to clear obstacles you could not pass with walking or running. Since Spirit of Barbs depends players/minions actually getting hurt, they will have to risk their lower health pools constantly in order to deal damage, and that damage makes less and less of a dent into monster hit points as the game progresses. So while in Normal the monster may deal 10% of it's life in damage, the same monster might only eal 3% of its life in damage in Hell.Ĭonversively, the player increases their damage output faster than their life. Monsters both increase their damage and life as the game progresses, but their life increases at a much greater rate. While this works excellently for the Paladin at early levels, the druid must wait until lvl 30 to get this skill, and while it could possibly be useful in Act 5, by the time the player enters Nightmare the skill will become more and more useless. It only reflects melee physical damage, and only damage taken. Spirit of Barbs is, much like the Thorns aura the Paladin uses, all but useless. Summons a spirit that provides a damage reflect aura.
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